Games, Culture,

And probably some other stuff as well

Hair of the Bugbear: A Look at Goblinoid Evolution

In this post I’ll be discussing a group of monstrous humanoids that seem to comprise a taxon of some sort: the goblinoids. The goblinoids consist of the following members: goblins (obviously), hobgoblins, and bugbears. I’ll be considering the likely relationship between these creatures and what sorts of selective pressures might have produced the mixture of […]

Playing Fast and Slow: Pacing Part 2

A properly paced game is a thing of beauty. Intimate interpersonal scenes have appropriate emotional weight and action scenes are exiting and punchy. Unfortunately, we’ve all run or played in games that feel like they’re dragging for reasons that may be unclear. In a previous post I point-out some sources of slow down and provide […]

What Really Is A Species?: The Biology of Half-Elves And Half-Orcs

In this post I want to cover half-elves and half-orcs, because I think they showcase an important question in biology. Namely, “what is a species?”. The existence of both races implies that successful interbreeding between humans and orcs and humans and elves is possible. What is less clear is whether half-orcs and half-elves are themselves […]

Lizard Geniuses: Brain Expansion In The Dragonborn Lineage

In an earlier post I described what I think is a plausible scenario for the evolution of bipedalism in the dragonborn lineage. In that post I argued the locomotor similarities between dragonborn and humans is likely a results of a process called convergent evolution. To briefly reiterate, convergent evolution produces similar structures and adaptations to […]

Born To Run (On Two Legs): Dragonborn Evolution And The Origins Of Bipedalism

The D&D race that I’ll be covering in this post is the dragonborn. These bizarre humanoids are a blending of reptile and human traits. Among other things, they are covered in scales instead of skin or hair, they have large jaws full of sharp conical teeth, and clawed hands and feet. Alternately, they are cultural […]